Super Abstraction 

The room is filled with paintings.  {an enclosed space, with a lock on it}. Even Claire [Clear] couldn’t ‘see’ the code.
[Picture postcards]  = [Representation of mind]

In time these images fade away, only stains are left in blank space. Are these pictures of people or pictures of art? A type of non-dual-play.

[System]
In the corner, on one side the Robot:
{masks/clowns are reccurring themes in art, role-playing}
positioned on a dice {chance, uncertainty principle}.

On the other side 1 painting, which is mere surface {picture-memory},
with a message on the back from Billy {children’s name for 1BIT}.

[Scenery]
A village, a workshop, a marketplace.
They are all fragments {Props}.

[Phase 1]
Lost in the park searching {Memories}.

[Phase 2]
The gyroscopic machine in which he is spinning {Mind}.

[Phase 3|Final stage]
Inside the dice is just a loop of the same message,
it doesn’t matter what number you throw, all the same.

{Imagination} {Time}{Machine} disguised as a bar called ‘Day and Night’, a place of happy memory, a sunny day.

{little Claire} Behind a System-of-Memory-Emotion sincerely smiles.

{Reality} {Time}{Machine} is decoration for a place in which you can eat and drink and by chance meet someone.

[Place]
This is about how it was shot; empty streets, gloomy atmosphere.
Not like something taking place in real time.  The house was a representation of his own home, figurative. Reducing space, eventually talking to walls, to his imagination.

[Signs]
There are some beautiful symbolic scenes. The shot running through the empty chapel inside the house, birds flying.

[Interview]
Somebody coming over to ask Claire questions,
which are answered with mathematical facts.